Avorion turret factory. Go for it if you have the resources and means to supply a turret factory, which could very well be dozens of stations. Avorion turret factory

 
 Go for it if you have the resources and means to supply a turret factory, which could very well be dozens of stationsAvorion turret factory  Unfortunately, yes

Avorion > General Discussions > Topic Details. For finished products like turrets it affects the material they're made of. the wormhole is not permanent unless you keep the key relics next to the asteroids. 6. - select "Replicate turrets. Interact with the same turret factory again search for anything no result You need to warp out of the sector and come back to fix this. building a simple ore mine isn’t gonna make money that fast. Avorion. I took a recent game to test out turret factory changes. (But gimping it more would make the damage reduction not stand out, with the whole random godrolls and poorrolls adding huge randomness in damage. you can craft turrets with independent targeting straight from factory by maxing out independent targeting. 0 unless otherwise noted. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. 1 DPS / Slot 554 Damage 436. 10 Online. 2. Ive tried the turret factory and they arent any better than drops. It depends. I saw that once, pre-turret balance, but wow+ it was nuts. The increased tech level is what matters the most. When lined up right you can punch a hole straight through an asteroid, all except the biggest. By z64555. Posted January 6, 2017. I thought i heard that if you build a turret factory at 0,0 you could make trch 52 turrets. how to use the turret factory in Avorion. ExC3pTioN Nov 24, 2020 @ 2:01pm. But like mrweekes said, some turrets can't be copied. Try to build some near core (like 1:1) for max tier weapons. It is selling goods needed for the assembly of turrets at the factory for raised prices and thus allows for the player to buy necessary commodities in the very sector of. Yes, just as long as the turret tech level is equal to or lower than the tech level of the turret factory that is making it. 0. Calculate base production times for each factory. you can cover nearly all goods except for the most advanced trade goods and biotope goods. turret factory, etc. Research stations can hit TL 52, but that means you get only one copy of anything you get through. Do this whenever you jump around with a trading chip and preferably from the beginning of the save. 2. For each factory size, the factory can store more goods either finished or raw materials and have more production channels. 2 Turret Factory "reroll" turret seed button always greyed out? As the title says: 2. Well, it's drawn from the station ID and your coordinates. Build in an empty sector so the tradingships don't get stuck. For instance, I have a railgun which says it has a range out to 6km, but doesn't hit until around 4. The types of stations can be determined by the scripts that the stations use for their routines. )Set them in groups so you can toggle them off when your battery is dipping. I want to use these smaller ships as permanently docked defence platforms. Is getting a good selection of turrets in a player-owned turret station just a matter of founding them over and over again until you get a good roll, or is there a way to influence what you get (beyond just building closer to the center). Goods are items that can be bought from and sold to stations and factories at varying prices, depending on supply and demand. Same deal with some lasers I made. For looks, you use the new build menu, but it only exists on the beta branch for now. The official script types of stations at the time of writing are: Biotope. Fregatte Aroba. 75. Shasvre. I used a good research and turret factory combo to get a 12 range, 100 % and 300% overheat pulse cannon. Too bad the turret costs $63m to manufacture. These numbers are huge compared to other turrets I have seen so I am wondering how many GW exactly the turret will consume. Outputs are added to the station's cargo bay at the completion of each cycle. If you want to just buy turrets you can refresh equipment dock inventory by logging out and then logging back in. Fighter Stats are directly related to the stats of the turret used. This guide will give some basic input about the two best ways to obtain very powerful turrets. About the future my plans - i am frustrated that figters in avorion nearly useless. Download Mod. Thanks mate. Go to avorion r/avorion •. Get a trading station, its going to cover the costs for the system. Go to avorion r/avorion •. Better torps as you go closer to center, but being able to make custom torps/blueprints like the turret factory would be sick. Same. Is it possible to get level 51 or 52 factories. I'd like to propose that fighter factories be modified as follows: 1) While docked with a fighter. With 6 automatic cannons, this is a good starter ship for Avorion 2. Right now each turret factory has their own plan of each turret. Turret Factories. Weapons (or turrets) are the primary way of inflicting damage and harvesting resources in Avorion. I pick a friendly system with a shipyard and an equipment factory. The biggest issue was getting all the components, but the scrapyard will allow me to get some from the turrets I hoard from scavenging, that's gonna make the turret factory even more viable. Posted September 29, 2018. 0, with the limit being at 4, 5, 6, 8, 10, 12, and 15 respectively for Iron, Titanium, Naonite, Trinium, Xanion, Ogonite, and Avorion. where Nb is the number of barrels (i. Avorion: 1. 0. I was fortunate enough to find R-mining lasers with decent stats that only required 1 slot. -All Turret Factories to transform a turret into a blueprint. c) Build the turret factory + *ALL* the Chain because they (nor the player one, nor the NPC) restock at all so once you buy, you can't buy again materials from that factory. That coal is now worth 1c+ some modifier. While the 2 AI´s are pretty similar when fighting them (exept the betther stats of the Brother) one change is, that every time a piece falls off. For Avorion players, this guide looks at what it takes to craft your favorite turret, be it from loot, research, or storebought. 7] Turret Factory - "You need more Steel" - Have enough. New update/DLC has a button to reroll the turret factory seed. sombieHunter Sep 17, 2017 @ 7:01pm ディープ、私はAvorionが提供するものの. The only factor I know of, is the slider for the price. There are such factories, but most often they are generated in the territory where higher-level material is distributed. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Works for all turret types, but not for fixed weapons (coaxial). I checked EVERY turret factory that I discovered. Would be amazing if you could research something specific on a turret factory. though this. It looks like a little turret with a wrench on top of it. Furthermore it is shown the value of the goods in credits, their volume per unit and a reference value credits per 1 volume. Detailed Turret Tooltips - v0. When you need 175m per turret on a 40 turret end game ship, this means destroying 9 high end goods producing stations per turret. So yeah, you can craft specific turrets in bulk pretty much immediately, as long as you figure out the way to obtain components necessary. Extended Turret Factory This mod allows you to modify the seed of turret factories. Avorion > General Discussions > Topic Details. As an example. Hi! This is the first time I've made a mod for a game! I've been playing for a while, and digging around in the scripts messing with stuff. While I was in there, I fixed the "Requires X. (Thanks, Squirt and Almighty_Hood!)Avorion. More sharing options. According to game. . Since turret factories have been a little harder to use than intended, we were thinking of letting them sell a random selection of the goods they require for crafting turrets. 2 Turret Factory "reroll" turret seed button always greyed out? As the title says: 2. -50% is a bit nicer, but a little less like -40% would surely be more attractive. So if you get a turret thats synced, and has x2 projectiles and 2 barrels. Turret Factory: Added a button to "reroll" turret seed . Tesla turrets are reduced in damage at Tech 37. They appear in the turret factory blueprints, I can select them and configure amount of ingredients, but when I press "Build" button, nothing happens, no error, no turret, no cost. 875) Produces: Copper Gauss Rail Gauss Rail Factory (22,111,500 Cr) Produces: Gauss Rail This station's profitability is an average of 3,215 credits per cycle. I move in 2-3 combat ships and set them to patrol, and 1-2 salvage ships set to salvage. If nobody nearby has it, build your own. So I build a turret factory in the core sector so it would be tech level 52 and I would be able to. 0, In the Ship tab where you can assign weapon groups to a number, you can toggle them auto with the 'a' key, or right-click a turret and select "Toggle Autofire [A]" from the menu. turrets look a lot more balanced now. Sure. . Turret material, at least for weapons, just determines. But if I'm wrong and you want them to stay, I would highly advise changing the Turret Factories in the 4 Most center Galaxy Zones become capable of churning out Blueprints for Level 52 turrets. Total value $246k, 29% of the market value of the turret. 023. Repairing at Repair Docks at Reconstruction Site is now free . Larger turrets would deal more damage and have a longer range, but would gyrate more slowly (unless turret-locked, of course) and would also have progressively larger accuracy penalties vs. I would personally prefer them to duplicate your existing turrets at the cost of resources instead of trading goods[glow=red,2,300](Not up to date. DLC Avorion Into the Rift Out Now!. A turret factory supply chain setup like this greatly increases your potential power, as you can now produce ample turrets for multiple ships of a high quality without having to manually gather and. If you're using version 0. They are stored in the cargo bay of a ship. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. The level of a turret factory determines the level of the turrets it builds. I move in 2-3 combat ships and set them to patrol, and 1-2 salvage ships set to salvage. It's attributes are balanced as if it was just a high-slot-count turret while completely ignoring the fact that lack of tracking really is a really serious penalty -- your ship does in some ways have to be designed around it, and it's so. As an idea for the bug posted by devious, i would like to see built time added to turrets being built at turret factory's, as it would counter the entire problem of quickly crafting dozens and dozens of turrets and selling them for a lot of money. Combat is one of the main aspects of Avorion's gameplay and turrets are an important part of it. 1) Drag the turret you want to upgrade to the big box. The types of stations can be determined by the scripts that the stations use for their routines. Tried to find rockets, no luck. The only factor I know of, is the slider for the price. Discord. The bonuses it gets to specific turrets are fairly random, so even with a very high tech level, the turrets you can make there might very well be shit. Optionally, you may be able to alter the basic stats of the turret to a degree depending on the initial stats of the reverse-engineered turret. the fire rate is the fire rate at wich it doesnt overheat, usually at 57 servo's at a turret factory. Can't seem to build exotic turrets post update to 2. Discord. Also worth mentioning, all the turrets I have seen so far with this problem came from drops and were not crafted in a turret factory. Go to avorion r/avorion •. The highest value i noticed was i think 43. - update to Avorion 2. I thought that was a pretty neat idea, so upon. I manufactured some Turret Factory Stations (12) and deployed them in the system. 15. Towing ships at Reconstruction Site is now free . Ideally all blocks should have an 'armour' value which depends on the material (and this could be used to make Ogonite more useful), and railguns should have an 'armour-piercing' value which can be changed by adding or removing materials in the turret factory (and is randomly generated on looted railguns). Research station will always output a random result, even if the turrets have the same prefix. it would just be nice to have a steady income or to fill in gaps for a turret factory supply chain while still having time to go fight some pirates and aliens. It's cheesey and broken and will ruin the game for you but if you're really struggling it's a surefire way to progress. The Factory randomly generate Turrets. Welcome to the Official Avorion Wiki! Several hundred years ago, a cataclysmic catastrophe nearly ripped your galaxy apart - an impassable ring of torn hyperspace fabric appeared in the center of the galaxy, which normal hyperspace engines can’t overcome. this is a really quick, up to date guide on how turret factories work and how to build y. I won't support it indefinitely, but I'd like to get it in a state that it will be useful for people. 3. Docking Ships together. If you aren't on the beta branch, right click on avorion in steam and go to properties, then to "Betas" and select "beta - Newest Changes, Beta" from the dropdown. LupisVolk Feb 9, 2017 @ 7:05pm. These weapons receive massive amounts of bonus damage (20x base dps) to stone to aid in the mining process. Then press a number key (e. Avorion Guide on Turrets , Current, Guide, Turrets, Turret Factories. Factory (674) Mine (463) Material. Avorion takes sandbox aspects from games like X or Freelancer, throws in co-op multiplayer and lets you build your own ships. Armed turrets are used to defeat enemies (or allies if you wish), and their only purpose is to inflict pure damage to ships. The only stations I would recommend to build close to the core would be Turret and Fighter stations, for the chance of the benefit of high tech and avorion specs on their production. 912 Nanoit: 22. This way you can change the stats of built turrets. Desc: This first dabbling in Avorion modding. Build 1 turret. This mod makes some simple QoL changes to how the turret factory functions to allow the user to build turrets in an easier way. 071 Blockcount: 200 Deutsch: Die. Chainguns at least from my experience have been the worse. functions completely overwritten:Turret Factory Repair Dock Shipyard Casino Habitat Biotope Resource Module (Resource Depot). Also the tech level only matters for the research station. Unlike the Turret Factory, the Fighter Factory does not require crafting components to create an item. But in order to do so you have to gather the materials, bring them to that location, and then build it, at which point you can blueprint it for more cost. While its damage output is not that formiddable it can rival Cannons and Rails in range. Finally make proper avorion turret. i have tried every config change, including two other workshop fighters and still. The turret factory is the place where you’ll be able to manufacture your own turrets. Avorion – Turret Crafting Guide and Tips. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. To do this go to the ship control panel (default hotkey P) and select all weapons you want to assign to a group. Get to random turret factory, build a yellow railgun but with the lowest amount of materials (0 dps) blueprint it and build as many as you can. You can chose the used seed, like you do at the shipyard, to build a turret. #7. Even as a veteran Avorion player, I enjoyed hearing about your approach to things. (Turret factories are rolled from their system, so if a research and a turret factory are the same distance/co-ords from the center, the research station will have higher potential yields) additionally, the Independent Targetting attribute is inheritable (i. All Activity; Home ; General ; Suggestions & Idea Voting ; Make Turret Factories BUY turrets components 0; Make Turret Factories BUY turrets components. This station produces warheads. The asteroid base Deimos is a mining station and production factory to build. ATM, i have no reason to farm purple or red weapons, becuase, i know that i can just craft better at an avorion turret factory, or even xanion if i want. 98 million Blueprint -> Avorion fighter R-mining cost 11k AvorionAvorion: Console Commands; Avorion Turret Crafting Guide. Alternate Fighter blueprint. Trading Goods is a quick way to get rich, and players who know how to (ab)use trading will have few money problems in the game. would it be possible to allow turret factories to charge double or triple the material costs? if not that could it be implemented for the credit cost it's self being double or triple? I unders. Then I find a turret factory and make some good turrets before returning to fight him with ease. Tech level of the turret factory has big effect on the power of the turrets. That coal is now worth 1c+ some modifier. I do not know if this applies to other weaponry. Turret factories are found all over the galaxy. Even if the parts are valued at +50% locally. maybe find more turret factories in the new galaxy and build some awesome weaponry (in my current galaxy, only 2 factories are close enough to the center to offer avorion turrets and both have crappy modifiers). And if you want fighting fighters use something like railguns or lightning. I see the button but it's always greyed out for me. With this tool, players can create and customize their own turrets to use in battles! Download Mod. Allows you to decrypt ancient turrets into regular duplicatable turrets. r/avorion. Salvaging turrets are amazing as offensive weapons once the shields are down. I'm 99% sure that all station types that you can encounter in game are buildable by the player. Quote. Turret Factory - General Discussion - Avorion Forums Welcome to the Forum! The best place to exchange builds and ideas! Vote for the best ideas and. The trade menu needs to be. Say you have just coal. Introduction… You will find many turret factories around the universe of Avorion in various sectors, which when you have the right amount and types of materials will make you various types and quality of turrets for your ship. It will only affect turrets that were created after this mod was installed. #6. Discord. Hey ZiggyD. Then build a 2nd supply factory in a neighbouring system, with a cargo ship doing the supply factories mission. Feb 22, 2019. Instead, you only need to use a turret of the corresponding type of fighter you want to create. Minimum and maximum materials shown. The best electric is 1k DPS/Slot and the best plasma is 1. At the creation of a turrets factory it will get a seed. As for the lack of guides, this is a big game with a small community. Go To Suggestion Listing. I'm almost feeling slot size increase is not even necessary as the main reason why slot size exists is projectile amount. Start collecting weapon parts to invest in turret factories, but beware that a good load of turret factory guns. Medical Supplies Factory. 0. So, reworked the TurretFactory to create big weaponry , as of now only the laser is added and just the main proprieties (size/range/damage) I'm looking forward to add more weapons to the list. Currently turret factories require goods to make specific turrets. Get a trading station, its going to cover the costs for the system. Changes the turret factory allowing you to buy more "seeds" which can be used to make different turrets of the same type in the same factory. There was a similar mod, that allowed you to make all material types of turrets at the turret factory. Each one will offer different stats, so might be worth it to ship around - and the closer to the center the higher the material the turrets they craft will be. So, XXL stations can produce something like 4-5 products at the same time. Get the factory. Tech level determines roughly how powerful a turret can be, further modified by RNG of the stats it actually gets. 3) Use Research stations. Avorion was only just released on Steam. I am planning to make fighter of existing turret + some goods wich are responsible for non-gun stats. but gathering materials gets tedious. DivineEvil. A guide to crafting various turrets in Avorion. r/avorion • 2 mo. 2 Hotfixes 2022-08-05 - added fix to allow turret factory to again build exotic and legendary turrets Version 1. <<< This also adds that "Challenge" you're so hungry to saddle people with, defending a Center 4 zone from all the invasions will be a task in and of. There have been countless threads about this. Community content is available under CC BY-SA 3. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. Unarmed turrets are used to harvest resources, and can sometimes have other quirky functions, such as. (default blueprint proposed by the Turret Factory will still match the tech level of the factory). Avorion. 5) Created by Mighty Brankor. I can't even select my mining or double chainguns. Subscribe to download. Synaps4 • 2 yr. They have no functions other than to make a single fighter out of a turret. 16. Mining lasers can only obtain resources for one tier higher than themselves; an iron laser can only obtain resources for iron and titanium. Find a turret at a turret factory. . Had to spam the button a few times, and then it engaged. 2. Posted January 21, 2022 (edited) Spent hours---HOURS---gathering the materials for my turret factory to start producing some good guns. All other stats increased/decreased correctly when adding/removing. 1, you'll need to install a patch from this post. I recently built a Computer Parts Factory, which is basically a superset of the Processor factory, since it makes those, displays, and targeting cards. You can also build an own turret factory. Brewery. This means that you'll probably want to find a turret factory as close to the centre of the galaxy as you can get, but you still need to check. And Transporter systems active range stacks, so if you don't have much else to put into system slots, those a good bet. After getting sick of that, I ended up finding another turret factory that offers a big damage boost for rocket turrets and I made a bunch with seeker missiles. When you "rebuild" the station in another sector, you will get "new" turrets. . But like mrweekes said, some turrets can't be copied. Is getting a good selection of turrets in a player-owned turret station just a matter of founding them over and over again until you get a good roll, or is there a way to influence what you get (beyond just building closer to the center). And since they random it's just a who rolled better status. 4s. The pros for building a turret factory comes down to being able to create blueprints and turrets for cheap. Default blueprint proposed by the Turret Factory will still match the tech level of the factory. Mod: [Mod/Fix] Turret Factory Fix(es) Desc: Turret Factories have several problems related to crafting, this mod/fix only fixes three of those:-Range stat of the weapon to be crafted is incorrect (the real range of the weapon doesn't get changed)-Tesla Gun is not on the list (even though its variables are there)Probably yes turret stations are the better option if you don't mind the sometimes lengthy process of gathering all that is needed. COMPATIBLE WITH: - vanilla turret factory blueprinting. Shows potential profit (per-cycle) of the factory. Author: Alopix. #1 DipperActual May 31, 2021 @ 9:05pm At one point I picked up a Legendary Chaingun "MG-xxx Sprayer" which shot seeking nanobot bullets. Building them a few sectors away is just fine though. . Research station at 0:1 gave me quite a nice blueprint (I`ve combined two legendary weapons and an outdated launcher blueprint): 10K DPS/slot, 38 km range, independent targeting, seeker missiles, 52 tech level, ideal to put into the auto-firing group and forget. Acquiring a maxed out Exceptional Raw Mining Turret from a Turret Factory, or even just 2-4 to speed up the process, and having a matching mining system upgrade which can show you the "hidden" asteroids too, can easily net you sometimes even upwards of hundreds of thousands of raw ore from just 1 ore type from just mining out 1. However, this limit is also further limited by your Building Knowledge as of 2. Some numbers for comparison Version 1. Originally posted by BlackD: hold shift to move youre mouse, click on the turret (above youre energy-bar) and set it to automtic. The problem is that Turret Factory simply does not have a trading settings interface, because its not a template factory and does not produce goods. 15. No sound except music. Player factories are created with two production. Tech level can also be seen via drops from enemies, tech level of equipment docks/turret factory or research stations. As it stands now, turret factory made turrets are way to good. d) Again, Gobolino. Just make sure your turret factory is always escorted as you move it around. You get the max dps, range and firerate if you just max out all components (with exceptions where less is better). I understand there also to be a randomness component to turret factories as well. I go for Lightning/Railgun Hybrids with 2 or so plasma. e. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. 2. Solar Cell Factory. Its always willing to sell. You will likely want to roll your own factories at like 0,1 to get the best possible turrets. Like if i am building a laser, i will seach for "laser modulator" and hopefully a factory will be in the sector or in another discovered sector. , if all the input turrets were IT, the result will. Double Bolter Turret Exceptional Tech 36 Material Xanion DPS 1662. you say you get about 100 millions per night so roughly every 10h, a turret from the turret factory at exceptional level cost me 100 millions. progressively. Ability for the game to play to people's preferences would increase playability and decrease turret frustration too. It seems that the area in the center of the map where Avorion spawns is pretty much a dead zone. Every turret factory less then 75 sectors from core should be Avorion, so there should be some in most galaxies. 10. The number of barrels of a turret (such as a triple chaingun turret) is purely cosmetic and does not affect the DPS of the weapon. And the wiki seems pretty new and needs a lot of work. It's a big sandbox, and not much competition can happen when everything is made of sand. Avorion > General Discussions > Topic Details. Followers 0. I am currently trying to expand the firepower of a larger ship by docking smaller ships to it. Avorion. You decide to build it. e. Get to a Research Station as close to the Center as possible and turn 3 of those useless 0 dps rails into random high dps rails. 6 - update to Avorion 2. With a little luck at seed rolls you can get weapons with incredible dps. I would personally prefer them to duplicate your existing turrets at the cost of resources instead of trading goods[glow=red,2,300](Not up to date. There's no real way to avoid this, because. Unfortunately, yes. But there were only 3 different. You like it. 0. Community content is available under CC BY-SA 3. The most significant thing is that it's easy to see a turret with mediocre stats before adjustments, and think it's not worth pursuing. Press Shift-T to enter turret design mode. Well, it's drawn from the station ID and your coordinates. So choose a good turret to go with it. You should only scrap turrets if you need the parts to build a custom turret, and your only source is a Turret Supply factory marking up prices by 300%. Goods are items that can be bought from and sold to stations and factories at varying prices, depending on supply and demand. I am still testing things with the stations in-game and will update this even more as it progresses. I am crafting some laser turrets, and I have found a factory which offers one with 1285 DPS. Each one will offer different stats, so might be worth it to ship around - and the closer to the center the higher the material the turrets they craft will be. -> Steel Factory / Glass Manufacturer Coal Mine: -> Steel Factory Oil Rig: -> Oil Refinery. Turret factories are subject to the same RNG as drops. Any advice is appreciated. 16 Continuous Shots 72 Time Until Overheated 13. Greets, while playing i encountered the following: I manufactured some Turret Factory Stations (12) and deployed them in the system. Frigate Amboss mark II (3-Slot) [V. 0 so that could be why youre having issues. So iron quality turret needs iron to make. Edit: Added 2 last points. . I had an exceptional avorion railgun with 51 tech level which dealt 82k hull dps/slot. With this turret ttk of same target will be 100 + 33 = 133 seconds. I noticed the seed didn't change, and I wondered why that was. If 2 of the 3 turrets are a better material, you have a 2/3rds chance of the output being that material, and a 1/3rd chance of getting nanolite again. Turret / factory / fighter cost are significantly reduced, so it's easier to build a huge fleet with giant battle-carriers or station complex.